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Driving advice.
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<blockquote data-quote="Conechaser" data-source="post: 8249962" data-attributes="member: 72741"><p>Sounds like the event at Midamerica Motorplex last year. That was a definate slolum heavy course. (what else do you do on very long but very narrow strip of asphalt)</p><p></p><p>First off would be to know what mods you have already done to make sure you are in the correct class. ESP street tire may or may not be the best place for you. Also, some of the "basic" Mustang mods can bump you up into the higher classes quite quickly. Get familiar with the rule book to see what you can and can't do in the lower classes. Remember, if the book doesn't say that you CAN do a mod... it's not legal for that class.</p><p></p><p>A harness would be a good option to get started. It will keep you planted in the seat so you can use your arms to drive the car instead of using them to keep you in the seat. You can even go as low budget as to get a long strap/belt and wrap it around you and the seat. </p><p></p><p>You kind of hit the nail on the head when you said you were going too fast for the corner and the car just pushed straight all while you had the wheels turned. Yep, they'll do that! Your tires can only do so much before they give up and slide. Sometimes you have to slow down to get thru the corners properly. There are places where you can drive fast and places where you have to drive slow. The hard part is knowing the difference. Unfortunately, that only comes with expirience. </p><p></p><p>My best suggestion is to not throw money at the car (unless it is a maintainance item) but use those dollars toward entry fees. Do as many events as you can to get seat time. The biggest modification that needs doing right now is to the driver. But think of it this way... that money spent will stay with you no matter what car you drive!</p></blockquote><p></p>
[QUOTE="Conechaser, post: 8249962, member: 72741"] Sounds like the event at Midamerica Motorplex last year. That was a definate slolum heavy course. (what else do you do on very long but very narrow strip of asphalt) First off would be to know what mods you have already done to make sure you are in the correct class. ESP street tire may or may not be the best place for you. Also, some of the "basic" Mustang mods can bump you up into the higher classes quite quickly. Get familiar with the rule book to see what you can and can't do in the lower classes. Remember, if the book doesn't say that you CAN do a mod... it's not legal for that class. A harness would be a good option to get started. It will keep you planted in the seat so you can use your arms to drive the car instead of using them to keep you in the seat. You can even go as low budget as to get a long strap/belt and wrap it around you and the seat. You kind of hit the nail on the head when you said you were going too fast for the corner and the car just pushed straight all while you had the wheels turned. Yep, they'll do that! Your tires can only do so much before they give up and slide. Sometimes you have to slow down to get thru the corners properly. There are places where you can drive fast and places where you have to drive slow. The hard part is knowing the difference. Unfortunately, that only comes with expirience. My best suggestion is to not throw money at the car (unless it is a maintainance item) but use those dollars toward entry fees. Do as many events as you can to get seat time. The biggest modification that needs doing right now is to the driver. But think of it this way... that money spent will stay with you no matter what car you drive! [/QUOTE]
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